Mr McGinity is a computer scientist specialising in immersive and interactive computer systems. With professional experience ranging from computer game development to simulations for astronaut training, he has a wide practical knowledge of the myriad of technologies that make up virtual reality systems. He currently holds the position of chief computer scientist at the iCinema Centre for Interactive Cinema Research, where he manages the Computer Science Laboratory and leads development on the iCinema ARC funded project Conversations. His particular research interests lie in developing novel immersive 3D films for the Centre’s panoramic VR theatre AVIE.
- Bachelor of Arts, University of Melbourne, 1996
- Bachelor of Science, University of Melbourne, 1996
- Computer Science Honours (1st), Monash University, 1997
- Current Appointment: Head of Computer Science Laboratory, Centre for Interactive Cinema Research, The University of New South Wales, appointed 2002.
- 2002 –2002 Computer Scientist, ZKM – Centre for Art and Media Technology Karlsruhe, Germany
- 2001 –2002 Virtual Reality Engineer (Space simulations) Silicon Worlds S.A, Paris, France
- 1999 –2000 Spacecraft Simulation and Virtual Reality Engineer, European Space Agency ESA/ESTEC Modelling and Simulation section, Noordwijk, Netherlands
- 1998 –1999 Artificial Intelligence & Simulation Developer, Perfect Entertainment, London, UK
- 1998 –1998 Vision & Graphics Developer, Beam International, Melbourne, Australia
- Project AIMIES: Agent-based Immersive Man-machine Interfaces for e-Science, IST project white paper, 2002.
- Synthetic cameras, European Space Agency YGT Report, 2000.
- Visual simulation of space systems, European Space Agency YGT Report, 2000.
- Real-time Tracking of the Human Body and Gesture Recognition, Honours thesis, Monash University, 1997.