Real-time simulation of physical systems

Efficient collision detection for rigid and soft bodies

Accurate collision detection at real-time rates is a difficult problem, especially if the objects keep changing shape. Research and development towards a universal real-time collision engine for use in iCinema´s integrated virtual environment will be conducted. Novel and experimental approaches are welcome.

Prerequisites: Strong mathematics or physics

Rigid and soft body dynamics

For too long virtual worlds have been artificially rigid and, as a consequence, somewhat sterile. It is hoped that by implementing a soft-body dynamics engine in iCinema´s integrated virtual environment, a certain amount of life can be injected into our virtual environments. Work towards the real-time simulation of simple physical phenomena such as:

  • rigid body dynamics, leading on to…
  • soft body dynamics, leading on to…
  • soft / skeletal dynamics with muscle structures
  • cloth and hair simulation
  • synthetic creatures

Priority is placed on the visual fidelity of the simulation of these phenomena.

Knowledge required: Strong maths or physics. 3D graphics.

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