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Real-time
simulation of physical systems
Efficient collision detection for rigid and soft bodies
Accurate collision detection at real-time rates is a difficult problem,
especially if the objects keep changing shape. Research and development
towards a universal real-time collision engine for use in iCinema´s
integrated virtual environment will be conducted. Novel and experimental
approaches are welcome.
Prerequisites: Strong mathematics or physics
Rigid and soft body dynamics
For too long virtual worlds have been artificially rigid and, as
a consequence, somewhat sterile. It is hoped that by implementing
a soft-body dynamics engine in iCinema´s integrated virtual
environment, a certain amount of life can be injected into our virtual
environments. Work towards the real-time simulation of simple physical phenomena such as:
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rigid body dynamics, leading on to… |
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soft body dynamics, leading on to… |
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soft / skeletal dynamics with muscle structures |
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cloth and hair simulation |
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synthetic creatures |
Priority is placed on the visual fidelity of the simulation of these
phenomena.
Knowledge required: Strong maths or physics. 3D graphics.
back to Postgraduate Research
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